Tchaikovsky has now kicked off yet another new series, The Final Architecture, which begins with Shards of Earth. While that output over 13 years would be respectable for any author, it only scratches the surface of Tchaikovsky’s bibliography, which also includes the standalone novels Doors of Eden (2020), about parallel worlds, Cage of Souls (2019), a dying Earth novel, the 2016 fantasy Spiderlight (there he goes again…) and the iron age fantasy trilogy Echoes of the Fall. Tchaikovsky has scooped a clutch of awards for his work, including the Arthur C Clarke Award for Children of Time and the BSFA Best Novel gong for its sequel. However, things do not go quite according to the script, resulting in a race of sentient spiders who share the planet with the human colonists. In the first book, a human mission plans to introduce ape species to a new world and infect them with a virus designed to speed up evolution and elevate their intelligence within hundreds of years. While the Shadows of the Apt series successfully combined science and magic, for his next series, which began with 2015’s Children of Time, Tchaikovsky concentrates more on science fiction tropes that are at once familiar and yet wholly his own.Ĭhildren of Time, and its 2019 sequel Children of Ruin, look at the concept of terraforming distant alien planets. ![]() That’s a very simplistic precis of Tchaikovsky’s thoughtful, nuanced backdrop to stories that are both high-concept and character-driven. The idea first came to him when he was at university and running a role-playing game called Bugworld – its basic scenario of an insectoid race under attack from a wasp empire formed the basis of his fictional world, populated by the technological Apt and the magic-using Inapt. This kicked off what would be a ten-book series and introduced his highly original universe, populated by different humanoid races with the characteristics of insects. Take Tchaikovsky’s series Shadows of the Apt, which began with his debut novel Empire of Black and Gold, published in 2008. Mephistophelian beard notwithstanding, he’s also a thoroughly nice chap if you run into him at a con or event, if somewhat a little over-fond of creepy-crawly sort of things. Studying zoology and psychology at Reading, he then worked for a solicitor’s in Leeds, West Yorkshire, where he now lives and cuts a tall, imposing figure. Tchaikovsky, born in Lincolnshire in 1972, had a varied career before he became a full-time writer in 2018. Adrian Tchaikovsky loves spiders almost as much as you hate them. His work is on an epic scale, crossing galaxies and tackling the big themes – aliens, artificial intelligence, the relationship between magic and technology, the divide between gods and mortals. And even without the handicap, they are still far better at getting through S#$ by raw chopping/force transfer caused deformation and trauma instead of material tension due to point of leverage.Īlso pikes and certain halberds were for horses (with maces and staves and some polearm heads were for blunt force unless you mean trying a mordhau with a zweihander), the big swords were anti formation and formation holder weapons (break through pike lines or mobs for army to not get tarpitted when cavalry flanking aint a option and prevent breakthroughs on tactical positions by multiple opponents).Adrian Tchaikovsky is, if you’ll excuse the painfully obvious pun, a maestro of science fiction and fantasy. Ignoring that its not about physics but weapon category and design choice (and that broken war is you sticking a metal-sentient shard with only bits of energy into people vs bludgeoning people with energy waves), greatswords due to metallurgy and resources were better cutting weapons than katanas when period compared and. Higher base damage and heavy attk damage. War has stats higher that Broken War too remember. It can still slice through things but not as much as bludgeon them. Greatswords were designed to knock people of horses and for blunt force damage. Katana will slice through things as its lighter and sharper, built for close quarters combat. ![]() Its like comparing a Katana to a Greatsword in real life. War is bigger and thus heavier than Broken War. I'm guessing "Shard of War" is some weirdly translated version of the sword Broken War? In fact, transfer the critical chance from the shard of war to the war, and change the impact damage in the war - to the advantage of the slash damage. So the same with crit, why the chance of a critical hit for a shard of war is higher if it is part of a HALF war. ![]() Although the shard of war is a PART of the war, and in fact, with the second part - the war should have the status of slash the advantage of the part of logic. When there is a war, it has mostly impact damage. I wonder why shard of war (in fact has predominantly slash status).
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